D3D - Winter `24

Daily(ish) animations done to sharpen my CG skills

Year:
2024

Category:
CGI
FX
Design
Animation 

Tools:
Houdini 
C4D          
Maya                                
Redshift
Arnold      
Adobe CC

EWL_C4DA_DEV_LogGrowth-16x9_THUBMNAIL-(00041)
EWL_C4DA_DEV_LogGrowth-16x9_THUBMNAIL-(00087)
EWL_D3D_feb_day-04-alt1_v004-(00114)_opt
EWL_D3D_petalsHand_D3D-HandPetal-Master_v004-(00070)
EWL_D3D_march_day-01_v002-(1)-(00071)
EWL_D3D_feb_day-01-alt_v002-(00126)_opt
EWL_D3D_Sept_Main_v001_denoise-(00125)
EWL_D3D_Sept_Main_v001_denoise-(00091)
EWL_GiveAGif24_DEV_Master_v002-(00285)
EWL_C4DA_DEV_RockColor-16x9_v001-(2)-(00115)
EWL_D3D_feb_day-05_v002-(00070)_opt
EWL_D3D_feb_day-06_v002-(00163)_opt
EWL_D3D_feb_day-09-WIDE_v002-(00068)
EWL_D3D_feb_day-07-235_v001-(00191)

Process

 

In January and Febuary of 2024 I tried my hand at making some daily renders, challenging myself to see what I could create in a day. I tried to focus on employing different FX techniques like particles, volume advection and RBDs. Some of these projects I was able to complete and a day but a few took 2-3 days and some even a week. They feature techniques picked up in a range of online Houdini courses including Applied Houdini by Steven Knipping and Entagma's Volumes 101 tutorials. 

RockColor_GIF
D3D_LogGrowth_02
GiveAGIF2024_GIF
D3D_HeadAdvect_Pink
D3D_ParticleHead_02
D3D_ParticleHead_01
D3D_HeadAdvect_01
D3D_HeadAdvect_02
D3D_Petals
D3D_Particles
D3D_HeadAdvect_Purp_02
D3D_HeadAdvect_Purp_01
D3D_HeartHead
D3D_DarkHeadAdvect
D3D_LogGrowth_Dark
D3D_LOVE

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All Rights Reserved
 

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